According to a recent article in eSchool News, this was the message of FETC keynote speaker James Brazell, who makes some interesting points:
- Video gaming is not just for entertainment
- There are new models of playing, learning, socializing
- You can get more data into a video game than any other education area
- Learning is embedded in play
- Consider gaming part of a blended learning approach

But the key take away is that gaming is not an end in itself. Rather, instructors must decide what they want to teach and determine if gaming is the right vehicle.

At Elluminate, we learned that online gaming was indeed a popular topic when hundreds of attendees participated an our recent webinar, “Teaching with Online Games,” with Dr. David Gibson, who also wrote the book, “Digital Simulations to Improve Education.” Click here to view the interactive recording.

As Dr. Gibson says, we’re all on the learning curve about using gaming in education. Time to start the conversation!and stimulate some thinking! Are you using online gaming in your F2F or virtual classroom? If so, tell us more.

Keep on Elluminating!

- Beth, Elluminate Goddess of Communication